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Pitch Practice VR

Pitch Practice VR
 
Pitch Practice VR is tackling the $35 billion professional development market by solving a universal problem: stage fright and lack of realistic presentation practice.
Many students and young professionals struggle with stage fright, lack of practice, and limited opportunities to rehearse presentations. Traditional methods—like presenting to friends or recording oneself—cannot simulate the real pressure of a live audience.
 
•Gap in Current Solutions:
Existing public speaking apps offer text-based tips or basic video recording, but very few combine immersive VR with real-time AI feedback to recreate authentic audience reactions and distractions.
 
•Who Benefits:
University students preparing for class presentations, startup founders pitching to investors, job seekers facing interviews, and professionals practicing for conferences.
•Why This Problem Matters to Me:
I’ve seen talented people struggle to share brilliant ideas because anxiety or lack of practice holds them back. A realistic yet safe environment can build confidence and unlock their true potential.
•How the Idea Works:
Pitch Practice VR uses a VR headset with motion-tracking sensors to place users in customizable settings like conference halls or classrooms. An AI-powered virtual audience reacts dynamically with gestures, eye contact, and subtle distractions.
Speech recognition and body-tracking provide instant feedback on pacing, filler words, voice modulation, and gestures. Sessions can be recorded for review and shared with mentors or peers for live remote feedback
Votes: 10
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Comments

  • I like how it’s addressing a real gap, traditional practice methods can’t recreate the pressure but this feels like a safe bridge to real confidence.
  • As someone with stage fear and anxiety, I would personally use this service. How would you scale this if giants like coursera, linkedin learning adopts similar features.
    • Hey Ganesh! Thank you so much for your feedback. To answer your question, a platform like coursera can offer a simple vr experience but they won't have a world class proprietary AI engine for this niche, we would also heavily invest in AI features that other platforms would lack. We would also ensure that the software would be operable across all major headsets (meta, apple vision etc) This prevents us from being tied to one hardware manufacturers fate.
  • Personally I liked this idea very much. It's high time we innovate something to make public speaking easier.
  • This is such a cool idea! Using VR and AI to help people practice presentations sounds like a really fun and effective way to beat stage fright. Maybe adding different audience types or sizes could help users prepare for all kinds of situations. Can’t wait to see how it grows!
    • Thank You for your feedback Niharika!! The Audience 'Size and Type' feature is certainly something we are going to integrate into the platform!!
  • Its a very innovative idea, giving stage fright students an opportunity to over come that fear and giving them confidence in themselves.brilliant idea!
  • the way uve incorporated ai for feedbacks is a really good concept and this is very very helpful for people who have the fear of public speakign etc good job
  • Excellent idea! Extremely helpful for people starting out in public speaking while giving them and opportunity to improve their skills in a private and safe space. Kudos!
  • This is a strong idea that addresses a real gap in professional development. The combination of VR immersion with AI-driven feedback sets it apart from existing solutions. Clear focus on both students and professionals makes the target market broad and impactful.
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