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Pitch Practice VR

Pitch Practice VR
 
Pitch Practice VR is tackling the $35 billion professional development market by solving a universal problem: stage fright and lack of realistic presentation practice.
Many students and young professionals struggle with stage fright, lack of practice, and limited opportunities to rehearse presentations. Traditional methods—like presenting to friends or recording oneself—cannot simulate the real pressure of a live audience.
 
•Gap in Current Solutions:
Existing public speaking apps offer text-based tips or basic video recording, but very few combine immersive VR with real-time AI feedback to recreate authentic audience reactions and distractions.
 
•Who Benefits:
University students preparing for class presentations, startup founders pitching to investors, job seekers facing interviews, and professionals practicing for conferences.
•Why This Problem Matters to Me:
I’ve seen talented people struggle to share brilliant ideas because anxiety or lack of practice holds them back. A realistic yet safe environment can build confidence and unlock their true potential.
•How the Idea Works:
Pitch Practice VR uses a VR headset with motion-tracking sensors to place users in customizable settings like conference halls or classrooms. An AI-powered virtual audience reacts dynamically with gestures, eye contact, and subtle distractions.
Speech recognition and body-tracking provide instant feedback on pacing, filler words, voice modulation, and gestures. Sessions can be recorded for review and shared with mentors or peers for live remote feedback
Votes: 18
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Comments

  • The pitch doesn't mention the business model. To justify the cost of development and VR support, a high-value subscription or per-session fee would be needed, which could deter budget-conscious students and young professionals.
  • The ability to record a VR session and easily share it with remote mentors or peers for feedback is a highly efficient and modern solution that removes geographic barriers to expert coaching.
  • The dedication to merging the feedback on both speech and body language within a realistic VR setting is a genuinely unique and powerful combination that addresses the complete skill set needed for effective pitching.
  • The flexibility to record sessions and share them for mentor feedback is a great remote learning feature.
  • The idea is highly innovative; leveraging VR for soft-skill training is an exciting, future-forward application.While "university students" are a key target, integrating this proprietary VR software into existing university curriculums and IT systems will be a slow and difficult sales process.
  • Highly innovative idea! Its high time that something was invented to help people get over stage fright .This idea is also for people to practice their pitches not only for people with stage fright or issues with public speaking and thats very cool to see
  • Simulating the psychology and unpredictability of a human audience would be extremely difficult for an AI engine and I'm excited to see how that would work for you
  • Pitch Practice VR sounds like a great idea on paper, however i am worried about the feasibility of the R&D of this project and also wether or not trademarking or licensing is even possible unless you build your own Llm model. The idea and the reason for it is brilliant however and i wish you all the best!
  • Pitch Practice VR sounds awesome! The mix of VR environments and AI feedback is exactly what current tools are missing. I can totally see this being used in universities and startups. You should definitely take this forward.
  • I like how it’s addressing a real gap, traditional practice methods can’t recreate the pressure but this feels like a safe bridge to real confidence.
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